9 之10

Postsecondary play : the role of games and social media in higher education / edited by William G. Tierney [and 3 others].

馆藏

true

Windsor, Main Library - Adult Department

378.1734 PO

可借阅

材料类型
图书
出版资料
Baltimore, Maryland : Johns Hopkins University Press, 2014.

更多细节

载体形态
vi, 336 pages : illustrations ; 24 cm.
丛编
Tech.edu
Tech.edu.
书目
Includes bibliographical references and index.
内容
Introduction: Why games and social media? / Zoë B. Corwin, William G. Tierney, Tracy Fullerton, and Gisele Ragusa -- What is the current landscape of higher education?: The disruptive future of higher education / William G. Tierney ; The need to increase college enrollment and completion / Laura W. Perna ; Transition readiness : making the shift from high school to college in a social media world / David Conley and Mary Seburn ; From communication to community : how games and social media affect postsecondary stakeholders / Zoë B. Corwin -- What's in a game?: What games do well : mastering concepts in play / Tracy Fullerton ; The open laptop exam : reflections and expectations / Henry Jenkins and Adam S. Kahn ; Games, passion, and "higher" education / James Paul Gee ; Game-like learning : leveraging the qualities of game design and play / Katie Salen -- What do we know about games and what do we neeed to learn?: Assessing learning in video games / Valerie Shute, Matthew Ventura, Yoon Jeon Kim, and Lubin Wang ; Implications and applications of sociable gaming for higher education / Nicole B. Ellison, Donghee Yvonne Wohn, and Carrie Heeter ; Gender, social media, games, and the college landscape / Gisele Ragusa ; How much technology is enough? / Steven Weiland -- Conclusion: The shape of things to come / William G. Tierney and Zoë B. Corwin.
摘要
Part of the barrier to college access is navigating the elaborate application process with its multiple essays, test scores, and deadlines. For students without substantial school and family support, this is enough to make entering college impossible. using online games and social media as tools, the editor and his team have developed ways to make applying for college much less intimidating.
主题
Education, Higher -- Effect of technological innovations on.
Education, Higher -- Social aspects.
Play -- Social aspects.
Video games.
Video games.
Social media.
EDUCATION / Higher.
GAMES / Video & Electronic.
SOCIAL SCIENCE / Media Studies.
Hochschulbildung.
Videospiel.
Computerspiel.
Soziale Software.
Computer games.
Education, Higher -- Effect of technological innovations on.
Education, Higher -- Social aspects.
Play -- Social aspects.
Social media.
Video games.
其它责任者
Tierney, William G.,
附加题名
Role of games and social media in higher education
Games and social media in higher education
国际标准书号
9781421413068 (hardcover: alkaline paper)
142141306X (hardcover: alkaline paper)
9781421413075 (electronic)
1421413078 (electronic)